Sound & Voice Designer
Latest Works
I was on a 6 months mission to help ship Avatar: Frontiers of Pandora . During these 6 months, I have created multiple tools and established the priority system of different types of voices in game while solving a lot of challenging technical issues to improve the quality of the game such as lip sync, cinematic emitter spawning, player voice duration
Another fun and challenging sound design practice.
I had so much fun trying to design, pace and "worldize" based off the aesthetics of the arcane.
Worked on this on & off for a couple of months whenever i’m not working. This was a really fun practice on timing, pacing, scale.
I remember watching this years back and i’ve decided to try my hand at redesigning the video over a week!
One day speed challenge that i decided to try out over Christmas!
Huge fan of Apex Legends, the sound design of everything in the game is so good. I had a blast (haha) redesigning my favourite shotgun in the game.
About me
I’m a Sweden based Game Audio Professional currently working
as a Senior Voice Designer at EA DICE (Digital Illusions CE).
Title shipped: Battlefield 6, Avatar Frontiers of Pandora, Skull & bones
In my previous life before Game Audio, I was in Audio Post Production for Film & Television. I have worked on Feature films, Short films, Episodic TV ranging from Theatrical, Broadcast Releases as a Sound Designer, Dialogue Editor, Foley Artist/Recordist & Re-recording mixer.
Please visit my LinkedIn page or my IMDb page for the extensive list of credits. Feel free to contact me via the contact form if you would like a copy of my resume.
Senior Voice Designer at EA DICE (Digital Illusions CE)