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Sound & Voice Designer
Latest Works
Another fun and challenging sound design practice.
I had so much fun trying to design, pace and "worldize" based off the aesthetics of the arcane.
Worked on this on & off for a couple of months whenever i’m not working. This was a really fun practice on timing, pacing, scale.
I remember watching this years back and i’ve decided to try my hand at redesigning the video over a week!
One day speed challenge that i decided to try out over Christmas!
Huge fan of Apex Legends, the sound design of everything in the game is so good. I had a blast (haha) redesigning my favourite shotgun in the game.
Did a fun little redesign of one of my favourite FPS' sniper rifles. I loved how it sounded in game as it was pretty identifiable in such a dense mix due to the textures chosen.
So i've decided to try my hands at it.
Spent a couple of hours in a day on this little sequence. I love the sound design in the original and wanted to go for something more clunky & mech-y
i have replaced all the sounds in the original bastion video with a mixture of library and sounds that have been resampled, synthesised, edit and processed by me.
About me
I’m a Singapore based Game Audio Professional currently working
as a Voice Designer at Ubisoft Singapore. Titles i’ve worked on include the upcoming AAA title, Skull & Bones.
Prior to Ubisoft Singapore, I was in Audio Post Production for Film & Television. I have worked on Feature films, Short films, Episodic TV ranging from Theatrical, Broadcast Releases as a Sound Designer, Dialogue Editor, Foley Artist/Recordist & Re-recording mixer.
Please visit my LinkedIn page or my IMDb page for the extensive list of credits. Feel free to contact me via the contact form if you would like a copy of my resume.
I’ve been working on Skull and Bones for the past 2 years as a Voice Designer. I’m really proud to have the Game finally released in November 2022
My main mandate on Skull and Bones is Systemic AI Voices.
Along the way i had several opportunity such as establishing guidelines, building pipelines to mentoring junior voice designers and leading the direction of voice features.