I’m a Singapore based Game Audio Professional currently working
as a Voice Designer at Ubisoft Singapore. Titles i’ve worked on include the upcoming AAA title, Skull & Bones.
Prior to Ubisoft Singapore, I was in Audio Post Production for Film & Television. I have worked on Feature films, Short films, Episodic TV ranging from Theatrical, Broadcast Releases as a Sound Designer, Dialogue Editor, Foley Artist/Recordist & Re-recording mixer.
Please visit my LinkedIn page or my IMDb page for the extensive list of credits. Feel free to contact me via the contact form if you would like a copy of my resume.
I’ve been working on Skull and Bones for the past 2 years as a Voice Designer. I’m really proud to have the Game finally released in November 2022
My main mandate on Skull and Bones is Systemic AI Voices.
Along the way i had several opportunity such as establishing guidelines, building pipelines to mentoring junior voice designers and leading the direction of voice features.